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Download GoPro CineForm Studio Tool 1.3.2.167 for MAC (Other Drivers & Tools). Download Windows 10 Codec Pack for Windows to play any movies and music on you Windows 10 device with all the necessary codecs. Windows 10 Codec Pack has had 0 updates within the past 6 months. Codec mac free download. Freeware Advanced Audio Codec FAAC is an Advanced Audio Coder (MPEG2-AAC, MPEG4-AAC). Apple ProRes, QT Animation, GoPro CineForm. GoPro CineForm Studio Premium 1.1.1.83 for Mac is free to download from our application library. The actual developer of this Mac application is Cineform, Inc. The file size of the latest installer available for download is 69.3 MB. This application is compatible with Mac OS X 10.6 or later. CineForm Introduction The GoPro® CineForm video codec SDK. View on GitHub CineForm Introduction. GoPro CineForm® is a 12-bit, full-frame wavelet compression video codec. It is designed for speed and quality, at the expense of a very high compression size. Image compression is a balance of size, speed and quality, and you can only choose two.
Cross-Platform Support for Both Mac OS X and Windows Enables the Industry's First Practical Collaborative Workflow
CineForm, Inc. today announced that QuickTime versions of its HD and 2K CineForm Intermediate™ codecs are shipping in production for Intel-based Macintosh computers running Mac OS X 10.4 or later. CineForm QuickTime movie files are now compatible on both Windows and Mac OS X computers. CineForm QuickTime files eliminate the need for massively large DPX files as a common exchange format between platforms, thus enabling the industry’s first practical cross-platform and cross-application post-production workflow. Mac OS X software applications supported with the first production release include Adobe ®’s CS3 Production Premium, Apple’s Final Cut Pro, Motion, and QuickTime Player, Media 100, and Pomfort Silverstack. CineForm is also offering a free decoder for Intel-based Macs called Neo Player Mac.
“Adobe and CineForm have enjoyed working together for many years to optimize online digital workflows for independent filmmakers”, said Simon Hayhurst, director of product management, Dynamic Media Organization for Adobe. “As the market expands, we’re looking forward to collaborating with CineForm to enable the industry’s most powerful cross-platform compatibility using CineForm Intermediate technologies within Adobe CS3 Production Premium”.
“The biggest workflow frustration expressed by our customers has been the lack of file compatibility between platforms,” said David Taylor, CEO of CineForm, Inc. “Historically each platform has been an “island”, inefficient for cross-platform project collaboration. With our CineForm Intermediate QuickTime codec for Mac, we’re enthused to offer our customers a forward step towards simplifying collaborative digital workflows and reducing costs”.
The CineForm QuickTime codec is now shipping with CineForm’s Neo HD/2K and Prospect HD/2K products. The Neo and Prospect product families provide high-definition editing support for a broad range of industry post-production software, including from Adobe, Apple, Autodesk, Media 100, Sony, and others. Each product purchase provides both a Windows and Mac OS X activation emphasizing the new simplicity of cross-platform compatibility. CineForm’s QuickTime codec supports digital workflows from standard definition all the way to 2048×2048, including the 12-bit CineForm 444 format suitable for film scanning, animation, and high-end compositing. CineForm’s free Neo Player for Mac allows all users of Intel-based Macs to play CineForm QuickTime files within most Mac video applications, including Adobe CS3, Apple Final Cut Pro, and QuickTime player, regardless of whether the files were created on Windows or Mac. “The biggest workflow frustration expressed by our customers has been the lack of file compatibility between platforms,” said David Taylor, CEO of CineForm, Inc. “Historically each platform has been an “island”, inefficient for cross-platform project collaboration. With our CineForm Intermediate QuickTime codec for Mac, we’re enthused to offer our customers a forward step towards simplifying collaborative digital workflows and reducing costs”.
Pricing and Availability
NEO HD/2K and Prospect HD/2K, which include the CineForm QuickTime codec for Mac OS X, are available for immediate purchase with a starting price of $599. Certain free upgrades and special pricing is available to existing CineForm customers. Neo Player for Mac is available as a free download from CineForm’s website. Visit CineForm’s website www.cineform.com for more details. Purchases may be made from CineForm’s website or from CineForm’s network of resellers.
NEO HD/2K and Prospect HD/2K, which include the CineForm QuickTime codec for Mac OS X, are available for immediate purchase with a starting price of $599. Certain free upgrades and special pricing is available to existing CineForm customers. Neo Player for Mac is available as a free download from CineForm’s website. Visit CineForm’s website www.cineform.com for more details. Purchases may be made from CineForm’s website or from CineForm’s network of resellers.
I’ve had an on-going conversation with Gamaliel about using GoPro Cineform in Final Cut Pro X.
He shoots 4K video using a GoPro camera. He then converts it to GoPro Cineform using GoPro Studio for editing in FCP X. But, when he exports the footage it looks terrible; green horizontal lines running throughout the frame.
GoPro Cineform is a high-quality codec, similar to ProRes and DNxHD, in that it is optimized for high quality and efficient editing. Adobe uses it extensively as part of Premiere; especially on Windows. With the death of QuickTime on Windows, having a high-quality video codec for editing is essential.
Because Cineform is already “optimized,” there should be no need to convert it to ProRes in order to edit and export it. However, FCP X only exports a very limited number of codecs, even if the codec you are using does not require conversion.
So, Gama asked:
- Can he import GoPro Cineform media natively into FCP X, edit it, then export it without converting it to ProRes somewhere along the way?
- Why, when exporting his footage, were these green lines appearing?
EXECUTIVE SUMMARY
I have always assumed that if you imported a high-quality codec into Final Cut Pro X that did not require optimization, you could always output that same codec. My assumption was wrong. FCP X limits export to only a select number of codecs; none of which are GoPro Cineform.
Here, I think Apple is being unnecessarily restrictive; especially given the death of QuickTime on Windows and the need to support more non-QuickTime codecs. FCP X should support a “codec pass-through mode” during export for files that don’t require rendering.
Second, there is a serious bug in GoPro Studio that damages high-resolution GoPro images that is not being fixed by GoPro.
While I understand the reasons, as you’ll read below, I think this is a poor decision on GoPro’s part; especially given the volume of 4K images currently being shot using GoPro gear.
PROBLEM 1: NATIVE EXPORT
The best way to export a high-quality file from Final Cut Pro X is to use File > Share > Master File. In the Settings menu, illustrated above, there are a number of different codecs and options to choose from.
While these include some excellent choices, notably absent are any from the DNx family, which is the native codec for Avid, and Cineform, which is becoming the native codec for Premiere. Both of these codecs provide excellent results and both are already optimized for video editing. There is no need to convert them to ProRes for either quality or efficiency; though it may make sense from the point of view of standardizing your workflow.
NOTE: I can understand Final Cut not supporting Cineform or DNx directly out of the box, many users won’t need them and there are probably significant licensing issues . However, for editors that have licensed and installed either of these two codecs, it seems to me that FCP X should be able to export these formats.
In doing some research, I read this comment from Apple:
“ProRes is designed specifically to minimize generational loss when transcoding and creating multiple generations. It is without a doubt a better choice for transcoding and generation loss than any other codec in common use today. Whenever you render in FCP X, you are going to ProRes anyway. [Render settings are determined when you create a new project in FCP X and all options are ProRes.]
“Why transcode again to CineForm if you don’t have to? There are no deliverables that require CineForm. If you are uploading to a video website, you will be transcoding to their codec. If you are placing [native Cineform files] on your own website, you will have playback issues and are better off converting to H.264. If you are putting it on [an optical] disc you are converting to MPEG-2.”
In other words, because all rendering inside Final Cut is done using ProRes, it doesn’t make sense to convert those ProRes renders back to Cineform during final export, but, instead, convert the rest of the unrendered Cineform to ProRes.
The workaround is to export an XML file, which references the original Cineform media, then import that into, say, DaVinci Resolve for final color grading and export. This is also the best process for working with high-end formats such as RED and RAW files.
I can understand Apple’s justifiable pride in ProRes, it is an excellent codec. But, with Apple never fully supporting ProRes on Windows and it’s decision to end-of-life QuickTime support on Windows, Final Cut will be required to work with more Windows-encoded media than ever. And the current export options seem to me to be unnecessarily restrictive.
PROBLEM 2: GOPRO STUDIO HAS A MAJOR BUG
Gama continued to research the image quality problems with the GoPro footage. Given the ubiquity of GoPro cameras, I was surprised at what he found. Here’s what he sent me:
“Larry, it is possible to do what I need [ with my GoPro footage] but there is a bug in [GoPro Studio] that [GoPro] didn’t fix. Here is the email I got from cineform explaining this.
– – –
“Okay I see what is happening. My first render that worked was HD resolution. When I tried a UHD export, I also get the lines.
This is actually a bug that I reported two years ago when we discontinued the paid versions of GoPro Studio and chose to only offer the free version. At the time, the free version only supported HD. We had intended to remove the licensing restriction from the free version to allow it to encode higher than HD. That work was never done, and, like I said, I reported it as a bug and tried following up on it many times… to no avail. I don’t know if you know, but the team responsible for GoPro Studio has been let go as GoPro is focusing more on Quik and mobile apps now so no new development or bug fixes are going into GoPro Studio.
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Part of the reason this work was never done has to do with Apple’s sandboxing of their products and their diminishing support for QuickTime. Apple restricts 3rd party codecs from being seen by FCP/Compressor without the use of QuickTime and they have publicly stated that QuickTime is being retired. So our engineers did not pursue fixing something in a legacy product.
What we have done, instead, is to make the codec available to 3rd parties as part of our CineForm SDK. Adobe has taken advantage of this and incorporated CineForm into their products and Blackmagic Design has been working on this as well. For you to be able to use CineForm in FCP or Compressor (in 4K) at this point, would require Apple to use our SDK and incorporate it themselves.
Sorry that this is probably not what you want to hear… it’s not what I wanted to have to say. But this is where we are at.
Let me know if you have any questions.
Kind Regards,
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Jake Segraves
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CineForm | GoPro”
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SUMMARY
So, in summary, GoPro Studio works using HD footage, but damages all images at higher resolutions, such as 4K. I can understand GoPro’s decision to not fix bugs in GoPro Studio for legacy QuickTime files, but this still leaves a lot of us with a big hole in our workflow.
The workaround is to find a replacement for GoPro Studio, which can be done using 3rd-party tools from Boris FX or Red Giant, but isn’t as convenient.
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But, for me, the bigger takeaway is that as Apple continues to move away from QuickTime, it would be good if it would enable better support for other industry standard editing codecs such as Cineform or DNx. ProRes is excellent, but it isn’t enough.